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3D Game Engine Architecture

3D Game Engine Architecture - 04 edition

ISBN13: 978-0080481852

Cover of 3D Game Engine Architecture 04 (ISBN 978-0080481852)
ISBN13: 978-0080481852
ISBN10: 008048185X
Cover type: Hardback
Edition/Copyright: 04
Publisher: Vitalsource Technologies, Inc.
Published: 2004
International: No

List price: $99.95

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3D Game Engine Architecture - 04 edition

ISBN13: 978-0080481852

Eberly

ISBN13: 978-0080481852
ISBN10: 008048185X
Cover type: Hardback
Edition/Copyright: 04
Publisher: Vitalsource Technologies, Inc.

Published: 2004
International: No
Summary

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.


This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation.


Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine.

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List price: $99.95
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  • $69.27
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