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3D Game Environments - 08 edition

3D Game Environments (ISBN10: 0240808959; ISBN13: 9780240808956)
ISBN13: 978-0240808956
ISBN10: 0240808959

Summary: The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable ga
me worlds.
From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with:
  • The entire game world development process: from planning to modeling and texturing.
  • Exercises and projects to practice with: each section includes projects to practice creating different world genres.
  • CD with source art to practice with and use in your own projects, program demos, and plug-ins.
...show more
Summary: The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with:
  • The entire game world development process: from planning to modeling and texturing.
  • Exercises and projects to practice with: each section includes projects to practice creating different world genres.
  • CD with source art to practice with and use in your own projects, program demos, and plug-ins.
...show less

Edition/Copyright: 08
Cover:
Publisher: Focal Press, Inc.
Year Published: 2008
International: No



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