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3ds Max 9 Bible - With DVD

3ds Max 9 Bible - With DVD - 07 edition

ISBN13: 978-0470100899

Cover of 3ds Max 9 Bible - With DVD 07 (ISBN 978-0470100899)
ISBN13: 978-0470100899
ISBN10: 0470100893
Cover type:
Edition/Copyright: 07
Publisher: John Wiley & Sons, Inc.
Published: 2007
International: No

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3ds Max 9 Bible - With DVD - 07 edition

ISBN13: 978-0470100899

Kelly L. Murdock

ISBN13: 978-0470100899
ISBN10: 0470100893
Cover type:
Edition/Copyright: 07
Publisher: John Wiley & Sons, Inc.

Published: 2007
International: No
Summary

A favorite of 3ds Max artists from beginners to pros!

Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again.

  • Organize and blend sequences with the new Animation Layers feature
  • Explore Sun and Sky, Car Paint, and other new mental ray shaders
  • Combine and divide objects with ProBoolean and ProCutter
  • Create more accurate dynamic animations with updated reactor tools
  • Add greater realism with enhanced and integrated hair and fur tools
  • Reference objects, materials, and controllers with XRef

Table of Contents

Quick start : animating a dancing cartoon moose p. 3
Exploring the max interface p. 19
''Controlling and configuring the viewports p. 39
Working with files and XRefs p. 67
Using vault and the asset tracking system p. 99
Customizing the max interface and setting preferences p. 107
Creating and editing primitive objects p. 139
Selecting objects, setting object properties, and using layers p. 169
Transforming objects - translate, rotate, and scale p. 195
Cloning objects and creating object arrays p. 221
Grouping and linking objects p. 241
Working with the schematic view p. 253
Introducing modifiers and using the modifier stack p. 271
Learning modeling basics and working with subobjects p. 305
Drawing and editing 2D splines and shapes p. 319
Modeling with polygons p. 361
Deforming surfaces and using the mesh modifiers p. 391
Modeling with patches and NURBS p. 409
Working with compound objects p. 449
Adding and styling hair, fur, and cloth p. 485
Exploring the material editor p. 505
Creating and applying simple materials p. 525
Creating advanced multi-layer materials p. 541
Adding material details with maps p. 561
Unwrapping UVs and pelt mapping p. 593
Creating baked textures and normal maps p. 613
Configuring cameras p. 629
Using lights and basic lighting techniques p. 645
Working with advanced lighting, light tracing, and radiosity p. 671
Understanding animation and keyframe basics p. 689
Using animation layers p. 715
Using animation modifiers and wiring parameters p. 721
Animating with constraints and controllers p. 741
Working with function curves in the track view p. 785
Combining animations in the motion mixer p. 821
Creating particles and particle flow p. 833
Using space warps p. 867
Simulating physics-based motion with reactor p. 893
Animating hair and cloth p. 917
Understanding rigging and working with bones p. 927
Adding inverse kinematics p. 935
Skinning characters p. 953
Creating and animating bipeds p. 971
Learning rendering basics p. 999
Using atmospheric and render effects p. 1023
Raytracing and mental ray p. 1053
Batch and network rendering p. 1077
Compositing and render elements p. 1103
Using the video post interface p. 1115
Automating with MAXScript p. 1139
Expanding max with third-party plug-ins p. 1177
Table of Contents provided by Blackwell. All Rights Reserved.
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