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Adventure Programming

Adventure Programming - 99 edition

ISBN13: 978-1892132093

Cover of Adventure Programming 99 (ISBN 978-1892132093)
ISBN13: 978-1892132093
ISBN10: 1892132095
Cover type: Hardback
Edition/Copyright: 99
Publisher: Venture Pub., Inc.
Published: 1999
International: No

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Adventure Programming - 99 edition

ISBN13: 978-1892132093

John C. Ed. Miles and Simon Ed. Priest

ISBN13: 978-1892132093
ISBN10: 1892132095
Cover type: Hardback
Edition/Copyright: 99
Publisher: Venture Pub., Inc.

Published: 1999
International: No
Summary

This revised edition of Adventure Education (1991), brings together the current ideas of many practitioners of adventure programming to reveal the extent of the literature in the field, providing insight into every aspect of this ongoing movement. Change for society and communities is the altruistic end point sought by adventure programs through adventurous activities such as outdoor pursuits, initiative activities, and ropes or challenge courses which are all discussed in this text.

The first section of this book examines the four categories of programming--recreational, educational, developmental, and therapeutic--from the perspectives of different authors. Recreational adventure programs change the way people feel: their primary purpose is to entertain, energize, or teach skills. Educational adventure programs change the way people think: their primary purpose is to bring awareness and understanding. Developmental adventure programs change the way people behave: their primary purpose is to improve functional actions. Therapeutic adventure programs change the way people malbehave: their primary purpose is to reduce dysfunctional actions. Subsequent sections examine the history and philosophy of the field. Sections on social psychology and learning trace the theories behind human behavior and change. The leadership and administration section considers the tasks of working with people and managing adventure programs. Sections on settings and clients show the depth of adventure programming locations and the breadth of its influence with people. A final section examines the world, environmental, and spiritual perspectives of adventure programming.

Table of Contents

Introduction

Section 1 -- Introduction to Adventure Programming

Chapter 1: Recreational Outdoor Adventure Programs
Chapter 2: Educational Adventure and Schooling
Chapter 3: Developmental Adventure Programs
Chapter 4: Adventure as Therapy
Chapter 5: A World of Adventure Education

Section 2 -- Historical Perspectives on Adventure Programming

Chapter 6: Philosophy in Practice: A History of Adventure Programming
Chapter 7: The Creation of Outward Bound
Chapter 8: Kurt Hahn
Chapter 9: A History of the Association for Experiential Education
Chapter 10: The Wilderness Education Association: History and Change
Chapter 11: The National Outdoor Leadership School: 40,000 Wilderness Experiences and Counting
Chapter 12: Project Adventure: A Brief History
Chapter 13: Development Training in the United Kingdom

Section 3 -- Foundations of Adventure Programming

Chapter 14: The Semantics of Adventure Programming
Chapter 15: Philosophy of Adventure Education
Chapter 16: Ethics and Adventure Programming
Chapter 17: Outdoor Adventure Programming and Moral Development
Chapter 18: Every Trail Has A Story: The Heritage Context as Adventure

Section 4 -- The Social Psychology of Adventure Programming

Chapter 19: The Essence of Adventure
Chapter 20: Adventure and the Flow Experience
Chapter 21: The Adventure Experience Paradigm
Chapter 22: New Directions for Inquiry Into Self-Concept and Adventure Experiences
Chapter 23: Practical Stories in a Theoretical Framework

Section 5 -- The Learning in Adventure Programming

Chapter 24: Experiential Learning
Chapter 25: Integrating Theory and Application in Experiential Learning
Chapter 26: Stage Development Theory in Adventure Programming
Chapter 27: Teaching by Inquiry
Chapter 28: Sequencing the Adventure Experience
Chapter 29: Six Generations of Facilitation Skills
Chapter 30: Processing the Adventure Experience
Chapter 31: Transfer of Learning in Adventure Programming

Section 6 -- The Leadership of Adventure Programming

Chapter 32: Outdoor Leadership Competencies
Chapter 33: Outdoor Leadership Curricula
Chapter 34: Accreditation and Certification: Questions for an Advancing Profession
Chapter 35: Leadership for Community Building

Section 7 -- The Management of Adventure Programming

Chapter 36: Starting Your New Outdoor Program
Chapter 37: Management and Administration of Outdoor Programs
Chapter 38: Adventure Risk Management
Chapter 39: Legal Liability and Risk Management
Chapter 40: Improving Program Quality Through Evaluation
Chapter 41: Research in Adventure Programming

Section 8 -- The Setting for Adventure Programming: Places for Risk Taking

Chapter 42: Wilderness
Chapter 43: Rescue-Free Wilderness Areas
Chapter 44: Urban Adventure 1989 and Reflections 10 Years After
Chapter 45: Artificial Climbing Environments
Chapter 46: Ropes Courses: A Constructed Adventure Environment
Chapter 47: Kinesthetic Awareness: At Home in Our Bodies

Section 9 -- The Clients of Adventure Programming

Chapter 48: Adventure Education for Teaching Cross-Cultural Perspectives
Chapter 49: The Use of Adventure-Based Programs With At-Risk Youth
Chapter 50: Adventure Programs in Higher Education
Chapter 51: Programming Adventure for Older Adults
Chapter 52: Women's Outdoor Adventures
Chapter 53: Adventure in the Workplace
Chapter 54: Programs That Include Persons With Disabilities
Chapter 55: Adventure Travel and Ecotourism

Section 10 -- Extensions of Adventure Programming: Environmental Trends and Issues

Chapter 56: A Synthesis of Environmental and Adventure Education Concepts
Chapter 57: The Place of Deep Ecology and Ecopsychology in Adventure Education
Chapter 58: Navigating the Terrain: Helping Care for the Earth
Chapter 59: Enhancing Spiritual Experience in Adventure Programs
Chapter 60: Critical Outdoor Education and Nature as a Friend
Chapter 61: Future Trends and Issues in Adventure Programming

Appendix Resources for Adventure Programming
Index

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