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Allyn and Bacon Mind Matters 2 (Software)

Allyn and Bacon Mind Matters 2 (Software) - 03 edition

ISBN13: 978-0205393152

Cover of Allyn and Bacon Mind Matters 2 (Software) 03 (ISBN 978-0205393152)
ISBN13: 978-0205393152
ISBN10: 0205393152
Cover type: Box
Edition/Copyright: 03
Publisher: Allyn & Bacon, Inc.
Published: 2003
International: No

List price: $35.00

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Allyn and Bacon Mind Matters 2 (Software) - 03 edition

ISBN13: 978-0205393152

James L. Hilton and Charles W. Perdue

ISBN13: 978-0205393152
ISBN10: 0205393152
Cover type: Box
Edition/Copyright: 03
Publisher: Allyn & Bacon, Inc.

Published: 2003
International: No

Table of Contents

Unit 1: History and Methods.

Introduction to History and Methods.
Psychology's Roots.
Recent Trends in Psychology.
The Science of Psychology.

Unit 2: Biopsychology.

Introduction to Biopsychology.
Evolution and Behavior.
Physiological Psychology: Neurons and the Endocrine System.
Physiological Psychology: The Brain.

Unit 3: Sensation.

Introduction to Sensation.
Sensory Transduction.
Sensory Coding.
Sensory Adaptation.

Unit 4: Perception.

Introduction to Perception.
Perceptual Constancy.
Perceptions as Decisions.
Perceptual Illusions.

Unit 5: Learning and Memory.

Introduction to Learning.
Learning Through Association: Classical Conditioning.
Learning Through Consequences: Operant Conditioning.
Opening the Black Box: Cognitive Learning.
Introduction to Memory.
The Memory Process.

Unit 6: Developmental Psychology.

Physical Development.
Cognitive Development.
Social Development.

Unit 7: Personality.

What Is Personality?
Theories of Personality Development.
Personality Assessment.

Unit 8: Social Psychology I: Social Thought and Behavior.

Group Influence.
Social Thinking.

Unit 9: Social Psychology II: Social Action

Helping Others.
Stereotypes and Prejudice.
Conflict.
List of Interactive Activities.
History.

1.1 The Mystery of the Human Mind.
1.2 Studying Human Nature.
1.3 What Is This.
1.4 Schools of Psychology Matching Game.
1.5 All-Star Psychologists.
1.6 Depression Among the Amish.
1.7 Branches of Psychology.
1.8 Predicting the Results of Psychological Research.
1.9 Evidence and Psychic Abilities.
1.10 A Case Study in Schizophrenia.
1.11 Interactive Correlation.
1.12 TheMilgram Obedience Experiement.
1.13 The Lewin Leadership Study.
1.14 A Methodological Decision Tree.

Biopsychology.

2.1 Bio-Fallacies.
2.2 A Profile of Charles Darwin.
2.3 Cyberlemmings: A Simulation of The Natural Selection.
2.4 The Universality of Emotion.
2.5 Studying Mate Selection.
2.6 The Rollover Neuron.
2.7 Neural Communication.
2.8 The Navigable Neuron.
2.9 Drag & Drop Action Potential.
2.10 Neurotransmitter Effects.
2.11 How Cocaine Works.
2.12 Elements of the Endocrine System.
2.13 The Classic Case of Phineas Gage.
2.14 Studying the Brain.
2.15 Split Brain Studies.
2.16 The Interactive Brain.
2.17 The Brain Structure and Function Game.
2.18 The Brain Damage Matching Game.

Sensation.

3.1 Bottom-Up and Top-Down Processing.
3.2 Transduction in the Ear.
3.3 The Ear Structure and Function.
3.4 Psychophysics and Thresholds.
3.5 An Experiment in Thresholds.
3.6 Coding in the Ear.
3.7 The Eye Structure and Function.
3.8 Color Mixing.
3.9 Defects in Color Perception.
3.10 A Nobel-Winning Study in Feature Detectors.
3.11 Exploring Intensity.
3.12 Creating Color Afterimages.
3.13 Experiencing Motion Afterimages.
3.14 In the Head or in the Eye?

Perception.

4.1 Perceiving Sound.
4.2 Exploring Gestalt Principles.
4.3 Illustrations of Visual Constancy.
4.4 Illustrations of Other Visual Constancies.
4.5 A Simulation of Signal Detection.
4.6 Types of Depth Cues.
4.7 Perception of Motion Movie.
4.8 Apparent Motion - The Phi Phenomenon.
4.9 The Twisted Cords Illusion.
4.10 The Hermann Grid Illusion.
4.11 The Ponzo Illusion.
4.12 The Ambiguous Woman Illusion.
4.13 The Reversible Figure Illusion.

Learning & Memory.

5.1 A Profile of Ivan Pavlov msp6.
5.2 The Classical Conditioning Matching Game, msp.10.
5.3 A Profile of John Watson, msp19.
5.4 Archival Footage of Little Albert, msp.16.
5.5 Conditioning and Drug Addiction.
5.6 A Profile of E.L. Thorndyke, msp.28.
5.7 A Profile of B.F. Skinner, msp.31.
5.8 Types of Reinforcement in Humans.
5.9 The Consequence Matching Game, msp. 47.
5.10 Skinner Speaks, msp.51.
5.11 Little Albert, Hollywood Style, msp.54.
5.12 A Demonstration of the Black Box vs. the Mind, msg.58.
5.13 Archival Footage of the Bandura Study.
5.14 An Experiment in Mental Rotation.
5.15 A Test of Memory I.
5.16 A Test of Memory II.
5.17 A Test of Memory III.
5.18 An Experiment in Short-Term Memory.
5.19 A Test of Memory IV.
5.20 Types of Retrieval.
5.21 A Demonstration of Déja Vu.
5.22 A Demonstration in Point of View and Memory.

Development.

6.1 Prenatal Risks.
6.2 Teratogen Matching Game.
6.3 Prenatal Stages.
6.4 Reflex Table.
6.5 Motor Milestones.
6.6 Adolescent & Adulthood Physical Development Review.
6.7 Assimilation Classification.
6.8 Egocentrism: Piaget's Three Mountain Problem.
6.9 Stages of Cognitive Development.
6.10 Moral Development.
6.11 Fluid vs. Crystallized Intelligence.
6.12 Contact Comfort.
6.13 Who Am I?
6.14 Erikson's Stages.

Personality

7.1 Central vs. Secondary Trait Matching.
7.2 Cattell's Personality Profile.
7.3 The Big Five.
7.4 Freud Illustrated Essay.
7.5 Defense Mechanisms.
7.6 Psychosexual Stages.
7.7 Neo Freudians.
7.8 Neo Freudian Matching Game.
7.9 Ideal vs. Real Selves.
7.10 Hierarchy Matching Game.
7.11 Self-Actualization.
7.12 Sensation Seeking.
7.13 Locus of Control.
7.14 Projective vs. Objective Assessment.

Social I.

8.1 Conformity Factors.
8.2 Milgram Obedience Experiment.
8.3 Why Obey?
8.4 Bay of Pigs.
8.5 Impression Formation.
8.6 In Your Face.
8.7 Actors and Observers.
8.8 Birds of a Feather.
8.9 Ratings Game.
8.10 Love Scale.
8.11 The Love Triangle.
8.12 Attachment Style.
8.13 Ad Categorization Activity.

Social II.

9.1 Why Do People Help?
9.2 Decision Model of Helping.
9.3 Self-Fulfilling Prophecy Movie.
9.4 Impressions and Expressions.
9.5 Reducing Prejudice.
9.6 Campaign Manager's Dilemma.

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