This book shows how the reader can, at little or no expense, make virtually any movie using Machinima. We take the reader from making their first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let them tackle very complex film projects. The book will focus on the following Machinima platforms: The Sims 2: Arguably the most popular Machinima platform of all time, The Sims 2 allows you to tell stories ranging from romance to noir action. World Of Warcraft: Tell your own tales of heroism in the world of Azeroth, following in the footsteps of award-winning Machinima creators and even the makers of South Park. Medieval 2: Total War - This astonishing new game allows you to create Lord of the Rings-scale medieval battle films using just a home computer! MovieStorm: For the first time, unleash the power of Machinima as a professional user using a fully-featured, fully-licensed commercial Machinima platform. The book will contain introductions to all aspects of Machinima production, from live filming in a game through the creation of sets, props and characters, as well as the basics of cinematography, storytelling and sound design.
Introduction.
Part I: Introducing Machinima.
Chapter 1. Getting to Know Machinima.
Chapter 2. Your First Machinima Movie. Part II: Getting Serious.
Chapter 3. Filmmaking 101.
Chapter 4. Storytelling and Scriptwriting.
Chapter 5. Engines, Engines Everywhere.
Chapter 6. Making Your World: Set Design and Texturing.
Chapter 7. The Casting Couch: In-Engine Character Design in the Sims 2.
Chapter 8. Cut! Directing Machinima with The Sims 2.
Chapter 9. Get Out the Scissors: Editing Machinima.
Chapter 10. Fifteen Minutes of Fame: Distributing Your Movie. Part III: Advanced Machinima Creation.
Chapter 11. Massively Multiplayer Machinima: World of Warcraft.
Chapter 12. Lord of the Rings on50 - Mass Battles with Medieval II: Total War.
Chapter 13. Noise! Sound Design and Recording for a Great Film.
Chapter 14. Get It Out There! Publicizing Your Movie.
Chapter 15. You're Nicked, My Son: Machinima and the Law. PART IV: The Final Frontier: Pro Machinima.
Chapter 16. Making Things That Don't Exist: 3D Modeling and Animation.
Chapter 17. A Storm Is Brewing: Moviestorm.
Chapter 18. Build a Better Mousetrap: Going Beyond Engine Limitations.
Chapter 19. Pro Machinima? Part V: The Part of Tens.
Chapter 20. Ten Machinima Films You Must Watch.
Chapter 21. Ten Ways to Ruin Your Machinima Movie.
Chapter 22. Ten Machinima Sites to Bookmark.
Appendix: About the DVD. Index. End-User License Agreement.