EVERYDAY FREE SHIPPING on $25 & up - Excludes marketplace items & rentals.
EVERYDAY FREE SHIPPING on $25 & up - Excludes marketplace items & rentals.
EVERYDAY FREE SHIPPING on $25 & up - Excludes marketplace items & rentals
Search
Artificial Intelligence for Games

Artificial Intelligence for Games - 2nd edition

ISBN13: 978-0123747310

Cover of Artificial Intelligence for Games 2ND 09 (ISBN 978-0123747310)
ISBN13: 978-0123747310
ISBN10: 0123747317
Cover type: Hardback
Edition/Copyright: 2ND 09
Publisher: Vitalsource Technologies, Inc.
Published: 2009
International: No

List price: $89.95

etextbook
$60.17
Save $29.78 (33%)


More Shipping Options

Artificial Intelligence for Games - 2ND 09 edition

ISBN13: 978-0123747310

Ian Millington and John Funge

ISBN13: 978-0123747310
ISBN10: 0123747317
Cover type: Hardback
Edition/Copyright: 2ND 09
Publisher: Vitalsource Technologies, Inc.

Published: 2009
International: No
Summary

''Ian Millington crosses the boundary between academic and professional game AI with his bookArtificial Intelligence for Games. Most books either lack academic rigor or are rigorous with algorithms that won't work under the CPU constraints imposed by modern games. This book walks a line between the two and does it well. It explains algorithms rigorously while also discussing appropriate implementation details such as scheduling AI over time and using the right data structures. I will be using this book for my Game AI course.'' -Jessica D. Bayliss, Ph.D., Rochester Institute of Technology ''This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional.'' -Marcin Chady, Ph.D., Radical Entertainment ''This book promises to be the closest I've seen to what is needed in the field. I would highly recommend it for people in the industry.'' -John Laird, University of Michigan ''Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy.'' -Dr. Ian Lane Davis, Mad Doc Software

Digital Rights

eBook Requirements
VitalSource Bookshelf Reader
Minimum System Requirements:
  • Windows 7/8, or Mac OS X 10.6 or above
Software Requirements:

eTextbooks and eChapters can be viewed by using the free reader listed below.

Be sure to check the format of the eTextbook/eChapter you purchase to know which reader you will need. After purchasing your eTextbook or eChapter, you will be emailed instructions on where and how to download your free reader.

Download Requirements:

Due to the size of eTextbooks, a high-speed Internet connection (cable modem, DSL, LAN) is required for download stability and speed. Your connection can be wired or wireless.

Being online is not required for reading an eTextbook after successfully downloading it. You must only be connected to the Internet during the download process.

User Help:

Click Here to access the VitalSource Bookshelf FAQ

Digital Rights
VitalSource Bookshelf
Copying: Allowed, 2 selections may be copied every day
Printing: Allowed, 2 prints for unlimited days
Expires: Yes, may be used for 365 days after activation
Reading Aloud: Allowed
Sharing: Not Allowed
Min. Software Version: VitalSource Bookshelf
Suitable Devices: PCs, Tablet PCs, Macs, Laptops


Digital Rights Management (DRM) Key


Copying - Books that cannot be copied will show "Not Allowed." Otherwise, this will detail the number of times it can be copied, or "Allowed with no limits."

Printing - Books that cannot be printed will show "Not Allowed." Otherwise, this will detail the number of times it can be printed, or "Allowed with no limits."

Expires - Books that have no expiration (the date upon which you will no longer be able to access your eBook) will read "No Expiration." Otherwise it will state the number of days from activation (the first time you actually read it).

Reading Aloud - Books enabled with the "text-to-speech" feature so that they can be read aloud will show "Allowed."

Sharing - Books that cannot be shared with other computers will show "Not Allowed."

Min. Software Version - This is the minimum software version needed to read this book.

Suitable Devices - Hardware known to be compatable with this book. Note: Reader software still needs to be installed.

List price: $89.95
  • etextbook
  • $60.17
More Shipping Options