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Artificial Intelligence for Games

Artificial Intelligence for Games - 2nd edition

Artificial Intelligence for Games - 2nd edition

ISBN13: 9780080885032

ISBN10: 0080885039

Artificial Intelligence for Games by Ian Millington and John Funge - ISBN 9780080885032
Cover type: Download (ebook)
Edition: 2ND 09
Copyright: 2009
Publisher: Vitalsource Technologies, Inc.
Published: 2009
International: No
Artificial Intelligence for Games by Ian Millington and John Funge - ISBN 9780080885032

ISBN13: 9780080885032

ISBN10: 0080885039

Cover type: Download (ebook)
Edition: 2ND 09

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Summary

''Ian Millington crosses the boundary between academic and professional game AI with his bookArtificial Intelligence for Games. Most books either lack academic rigor or are rigorous with algorithms that won't work under the CPU constraints imposed by modern games. This book walks a line between the two and does it well. It explains algorithms rigorously while also discussing appropriate implementation details such as scheduling AI over time and using the right data structures. I will be using this book for my Game AI course.'' -Jessica D. Bayliss, Ph.D., Rochester Institute of Technology ''This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional.'' -Marcin Chady, Ph.D., Radical Entertainment ''This book promises to be the closest I've seen to what is needed in the field. I would highly recommend it for people in the industry.'' -John Laird, University of Michigan ''Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy.'' -Dr. Ian Lane Davis, Mad Doc Software

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