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Data Structures and Other Objects Using C++

Data Structures and Other Objects Using C++ - 4th edition

ISBN13: 978-0132129480

Cover of Data Structures and Other Objects Using C++ 4TH 11 (ISBN 978-0132129480)
ISBN13: 978-0132129480
ISBN10: 0132129485
Cover type: Paperback
Edition: 4TH 11
Copyright: 2011
Publisher: Addison-Wesley Longman, Inc.
Published: 2011
International: No
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Data Structures and Other Objects Using C++ - 4TH 11 edition

ISBN13: 978-0132129480

Michael Main and Walter Savitch

ISBN13: 978-0132129480
ISBN10: 0132129485
Cover type: Paperback
Edition: 4TH 11
Copyright: 2011
Publisher: Addison-Wesley Longman, Inc.
Published: 2011
International: No
Summary

Where will you be ten years from now? How will a course in data structures help you? Perhaps you will be a software engineer writing large software in specialized areas such as computer graphics. The authors of such programs, today and in the future, require a ready knowledge of proven methods for representing data.
For example, the graphics program that generated the cover of this book uses a collection of three-dimensional objects--and a programmer must use the knowledge of data structures to make decisions on how to represent such collections. As a programmer, you must also possess an unshakable understanding of fundamental programming techniques and algorithms to manipulate the data structures. The graphics program is again a good example, using recursion to generate beautiful fractal patterns, and using efficient sorting algorithms in the process of removing hidden objects.
With many accessible examples, this book provides the knowledge of data representations and algorithms in a way that will be immediately useful to you with C++. This book also focuses on foundational material that will continue to be useful to you over the next ten years and beyond.

Table of Contents

Table of Contents CHAPTER 1 The Phases of Software Development CHAPTER 2 Abstract Data Types and C++ Classes CHAPTER 3 Container Classes CHAPTER 4 Pointers and Dynamicarrys CHAPTER 5 Linked Lists CHAPTER 6 Software Development with Templates, Iterators, and the STL CHAPTER 7 Stacks CHAPTER 8 Queues CHAPTER 9 Recursive Thinking CHAPTER 10 Trees CHAPTER 11 Balanced Trees CHAPTER 12 Searching CHAPTER 13 Sorting CHAPTER 14 Derived Classes and Inheritance CHAPTER 15 Graphs Appendices Index