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Exploring Illustration

Exploring Illustration - 04 edition

ISBN13: 978-1401826215

Cover of Exploring Illustration 04 (ISBN 978-1401826215)
ISBN13: 978-1401826215
ISBN10: 1401826210
Cover type: Paperback
Edition/Copyright: 04
Publisher: Delmar Learning
Published: 2004
International: No
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Exploring Illustration - 04 edition

ISBN13: 978-1401826215

Michael Fleishman

ISBN13: 978-1401826215
ISBN10: 1401826210
Cover type: Paperback
Edition/Copyright: 04
Publisher: Delmar Learning

Published: 2004
International: No
Summary

Arguably the first standard textbook of its kind, Exploring Illustration presents a curriculum methodology to learning illustration. Written in a friendly, conversational style with input from experienced instructors, this introductory-level book offers a 'gallery' of representative approaches to illustration. Fundamental concepts, techniques, styles, and mechanics are highlighted in an approachable compare-and-contrast format, with functional, step-by-step visuals that enhance understanding. The result is an eclectic cross-section of the real world of illustration that is an innovative introduction for students and young professionals alike.

Benefits:

  • stimulating coverage embraces basic theory, current wisdom, and illustration throughout the ages, including the influence of culture and the dictates of taste
  • topics at the heart of all artistic endeavors ' composition, value, color, line, and texture ' provide the groundwork for more core issues, such as portrait and figure, editorial, advertising, and book venues, still life, and landscape
  • a digital and electronic overview highlights the impact of computer graphics, the onset of digital illustration, and current hardware and software, with a look into the future of the computer's creative role
  • the instructor's guide features a sample mix-and-match curriculum is provided for instructors to illustrate how the book might be used in their courses
  • an electronic overview highlights the impact of computer graphics and digital illustration, current hardware and software, and looks into the computer's present and future creative role.

Table of Contents

IN THEORY:

Getting it Dwon.
Building Blocks.
The Subject Matters.
Connections.

IN PRACTICE:

Dry Media.
Wet Media.
Pen and Ink.
Extended and Peripheral.
Collage, Cut Paper & Fabric.
Digital Illustration.