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Foundation ActionScript for Flash 8

Foundation ActionScript for Flash 8 - 06 edition

ISBN13: 978-1590596180

Cover of Foundation ActionScript for Flash 8 06 (ISBN 978-1590596180)
ISBN13: 978-1590596180
ISBN10: 1590596188
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Edition/Copyright: 06
Publisher: friends of ED
Published: 2006
International: No

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Foundation ActionScript for Flash 8 - 06 edition

ISBN13: 978-1590596180

Kristian Besley, Sham Bhangal, Eric Dolecki and David Powers

ISBN13: 978-1590596180
ISBN10: 1590596188
Cover type:
Edition/Copyright: 06
Publisher: friends of ED

Published: 2006
International: No
Summary

ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development.

ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more advanced friends of ED books such as Foundation PHP 5 for Flash, Foundation ActionScript Animation or Foundation XML for Flash.

This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if you're a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide you an all-around proficiency in ActionScript, as well as Flash components within Flash 8. You'll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, you'll have constructed a cutting-edge Flash site to showcase your newly learned skills.

Table of Contents

Chapter 1 Interactive Flash
Chapter 2 Making Plans
Chapter 3 Movies That Remember
Chapter 4 Movies That Decide for Themselves
Chapter 5 More Power, Less Script
Chapter 6 Movies That Remember How to Do Things
Chapter 7 Objects and Classes
Chapter 8 Objects on the Stage
Chapter 9 Reusable Code and Realistic Movement
Chapter 10 Games and Sprites
Chapter 11 Drawing API
Chapter 12 Adding Sound to Flash
Chapter 13 Loading Dynamic Data with XML
Chapter 14 Finishing the Futuremedia Case Study
Chapter 15 Advanced ActionScript: Components and Classes

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