Summary: Frank Miller has been working professionally on comics since 1976, when at the age of 19 he moved to New York City from his hometown in Vermont to be closer to the publishers he hoped to work for. Within eight years, Miller had revamped a flagging superhero title-Marvel's Daredevil-and was bringing literary respect to a genre of comics that was almost entirely boiled down to imitation. And a few years later, with the haunting and titanic Batman: The Dark Knight Retur ...show morens, Miller unwittingly revitalized the superhero genre and launched himself toward creative superstardom-or at least the comics industry's own version of it.
Five years later Miller became one of modern comic's first talents to publish a comic book that he created, crafted, and owned. That book was Sin City, which grew from the wellspring of Miller's passionate desire to create a comic book with two distinct qualities-it wouldn't be a superhero comic, and it had to be a crime comic.
Enter Marv and Goldie. And a psychotic killer. And a crime-drenched town. And a corrupted diocese. Sin City is a town like no other, but most places resemble it in one way or another. In real life, thugs live everywhere and women sell their bodies all the time, but if everyday life is a storm, Sin City exists in the eye of a hurricane.
Frank Miller later teamed up with artist Dave Gibbons to produce a series of books based on the militant hero Martha Washington. The collections present a bold, chaotic, satirical future history of the United States through the eyes of the young, black soldier from the projects.
In 1998, with a series called 300, Miller introduced another aspect of himself to his comics audience, and achieved what fewartists have dared attempt. He crafted a rich, bold, fictionalized retelling of one battle of the Persian-Greco war, and brought his love for ancient Greece and its caped Spartan heroes to the forefront of a medium where capes are too often accompanied by tights and X-ray vision. 300, winner of three Eisner awards, has been a phenomenal success both inside the comics industry and with mainstream audiences. ...show less