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Game Theory

Game Theory - 91 edition

ISBN13: 978-0262061414

Cover of Game Theory 91 (ISBN 978-0262061414)
ISBN13: 978-0262061414
ISBN10: 0262061414
Cover type: Hardback
Edition/Copyright: 91
Publisher: MIT Press
Published: 1991
International: No

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Game Theory - 91 edition

ISBN13: 978-0262061414

Drew Fudenberg

ISBN13: 978-0262061414
ISBN10: 0262061414
Cover type: Hardback
Edition/Copyright: 91
Publisher: MIT Press

Published: 1991
International: No
Summary

"Both broad and deep, this book belongs on the shelf of every serious student of game theory."
-- David Kreps, Graduate School of Business, Stanford University

"Fudenberg and Tirole's text will have an immediate and important impact on the way game theory is taught at the graduate level. Not only does it cover most of the central topics in noncooperative game theory, it is as up-to-date and complete as a book in this area could hope to be."
-- Charles Wilson, Professor of Economics, New York University

This text introduces the principles of noncooperative game theory -- including strategic form games, Nash equilibria, extensive-form games, subgame perfection, repeated games, and games of incomplete information -- in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point. The analytic material is accompanied by many applications, examples, and exercises. Although game theory has been applied to many fields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in the study of economic problems. They also include some applications to political science.

Game Theory can be used for a first or second course. It presents subgame perfection and Bayesian games with a minimum of detail with technical subtleties included in the advanced sections and uses markers to indicate the suitability of various sections to different audiences.The book is divided into five parts:static games of complete information, dynamic games of complete information, static games of incomplete information, dynamic games of incomplete information, and advanced topics.

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