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Game Theory : A Non-Technical Introduction to the Analysis of Strategy

Game Theory : A Non-Technical Introduction to the Analysis of Strategy - 04 edition

ISBN13: 978-0324175721

Cover of Game Theory : A Non-Technical Introduction to the Analysis of Strategy 04 (ISBN 978-0324175721)
ISBN13: 978-0324175721
ISBN10: 0324175728
Cover type: Hardback
Edition/Copyright: 04
Publisher: South-Western Publishing Co.
Published: 2004
International: No

List price: $168.50

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Game Theory : A Non-Technical Introduction to the Analysis of Strategy - 04 edition

ISBN13: 978-0324175721

Roger Mccain

ISBN13: 978-0324175721
ISBN10: 0324175728
Cover type: Hardback
Edition/Copyright: 04
Publisher: South-Western Publishing Co.

Published: 2004
International: No
Summary

The objective of this text is to teach game theoretic principles by example in order to convey the concepts in a non-technical way. Game theoretic principles are the same across a wide field of applications, yet students typically find examples in their own fields easier to relate to. This book focuses on providing a true interdisciplinary perspective that draws upon applications from many different areas of study such as management, strategic planning, competitive intelligence, military operations, economics, political science, finance, etc.

Benefits:

  • Interdisciplinary Focus: Because game theoretic principles are the same across a wide field of applications, but students typically find examples in their own fields easier to relate to, examples are titled and indexed by the field of application (i.e. management, strategic planning, competitive intelligence, military operations, economics, political science, finance) to facilitate course planning and study. Students can easily pick out examples that are most closely related to their individual experience in order to initially grasp a concept, and then choose cross-disciplinary ones they can use to test and stretch their understanding.
  • Chapter Openers: Each chapter begins with a list of chapters the student should have already read. This enables instructors to design a flexible course.
  • Heads Up: These boxes provide the reader with a preview of the chapter concepts.
  • Practice and Review: Each chapter contains a summary, as well as numerous exercises and discussion questions.

Author Bio

McCain, Roger : Drexel University

Table of Contents

PART 1. FUNDAMENTALS

1. Conflict, Strategy, and Games
2. Games in Extensive and Normal Form

PART 2. NONCOOPERATIVE EQUILIBRIA IN NORMAL FORM GAMES

3. Dominant Strategies and Social Dilemmas
4. Nash Equilibria
5. Some Classical Cases in Game Theory
6. Three-Person Games
7. Probability and Game Theory
8. Mixed Strategy Nash Equilibria
9. Advanced Topics in Noncooperative Equilibrium
10. Duopoly Strategies and Prices
11. N-Person Games

PART 3. COOPERATIVE SOLUTIONS

12. Elements of Cooperative Games
13. Applications of the Core to Economics

PART 4. SEQUENTIAL GAMES

14. Sequential Games
15. Imbedded Games
16. Repeated Play
17. Indefinitely Repeated Play

PART 5. SELECTED APPLICATIONS

18. Game Theory, Law, and Social Mechanism Design
19. Voting Games
20. Games and Experiments
21. Auctions
22. Evolution and Boundedly Rational Learning

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