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Problem Solving with C++ : The Object of Programming

Problem Solving with C++ : The Object of Programming - 5th edition

ISBN13: 978-0321268655

Cover of Problem Solving with C++ : The Object of Programming 5TH 05 (ISBN 978-0321268655)
ISBN13: 978-0321268655
ISBN10: 0321268652
Cover type:
Edition/Copyright: 5TH 05
Publisher: Addison-Wesley Longman, Inc.
Published: 2005
International: No

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Problem Solving with C++ : The Object of Programming - 5TH 05 edition

ISBN13: 978-0321268655

Walter J. Savitch

ISBN13: 978-0321268655
ISBN10: 0321268652
Cover type:
Edition/Copyright: 5TH 05
Publisher: Addison-Wesley Longman, Inc.

Published: 2005
International: No
Summary

Problem Solving with C++, 5e brings the best-selling text book for introducing C++ to fully embrace the most up-to-date C++ standards. Suitable for beginning students, the text covers C++ and basic programming techniques. Students will learn how to define their own classes while gaining a solid understanding of basic tools such as simple control structures and function definitions. By defining their own classes early, students are getting a hands-on experience unrivaled by any other text on the market.

Flexible by design, the order in which chapters and sections are covered can easily be changed without any loss on continuity in reading. Instructors can therefore mold this text around the way they want to teach rather than have the text dictate their course's organization.

Table of Contents

1. Introduction to Computers and C++ Programming.

Computer Systems.
Programming and Problem Solving.
Introduction to C++.
Testing and Debugging.

2. C++ Basics.

Variables and Assignments.
Input and Output.
Data Types and Expressions.
Simple Flow of Control.
Program Style.

3. Functions that Return a Value.

Top-Down Design.
Programmer-Defined Functions.
Procedural Abstraction.
Local Variables.
Overloading Function Names.

4. Functions for All Subtasks.

void-Functions.
Call-by-Reference Parameters.
Using Procedural Abstraction.

5. I/O Streams as an Introduction to Objects and Classes.

Streams and Basic File I/O.
Tools for Stream I/O.
Character I/O.
Inheritance.

6. Defining Classes.

Structures.
Classes.
Abstract Data Types.

7. More Flow of Control.

Using Boolean Expressions.
Multiway Branches.
Designing Loops.

8. Friends and Overload Operators.

Friend Function.
Overloading Operators.

9. Separate Compilation and Namespaces.

Separate Compilation.
Namespaces.

10. Arrays.

Introduction to Arrays.
Arrays in Functions.
Programming with Arrays.
Arrays and Classes.
Multidimensional Arrays.

11. Strings and Vectors.

An Array Type for Strings.
Vectors.

12. Pointers and Dynamic Arrays.

Pointers.
Dynamic Arrays.
Classes and Dynamic Arrays.

13. Recursion.

Recursive Functions for Tasks.
Recursive Functions for Values.
Thinking Recursively.

14. Templates.

Templates of Algorithm Abstraction.
Syntax for Class Templates.

15. Pointers and Linked Lists.

Nodes and Linked Lists.
A Linked List Application.

16. Inheritance.

Inheritance Basics.
Inheritance Details.
Polymorphism.

17. Exception Handling.

Exception Handling Basics.
Programming Techniques for Exception Handling.

18. Standard Template Library.

Iterators.
Containers.
Generic Algorithms.

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